There seem to be a lot of people you want to ‘invest’ in indie studios these days. Looking at Minecraft and other successes, I can understand why they might want to invest. But what the investors don’t seem to understand is this: if a studio has to answer to shareholders, it’s not independent any more. That act of buying an indie studio destroys what it is.
Congratulations, your game “Upgradaroids” placed 6th in Kongregate’s monthly contest and won a prize of $250.00! Way to go!
Please be aware that contest payments like this won’t show up on your revenue report. Instead we’ll be sending the money to you directly, so just make sure your payment info is current and complete, and we’ll get your hard-earned spoils out to you in about four to six weeks.
Congratulations on your achievement and thanks for submitting your game; we’re always happy to have such awesome games on Kongregate, and we’re well aware that devs like you make us great!
As of 21-Oct-2013 Wish Upon a Star has 340,552 plays on Kongregate. The medium badge has been awarded 120,652 times. That means every time someone hits that page, there’s a 35% chance that they’re logged into Kongregate as a known user who hasn’t played the game before and they play the game right through to the end.
I don’t have any stats to compare it to, but that seems really high.
Here’s the link:
Match This Pattern
You might have noticed that I haven’t posted here for a while. Actually, you probably haven’t, because I don’t think anyone actually reads this blog except me. But that’s irrelevant.
I got a job at Datagraphic. This is a big step up from the admin job at the bank I used to have. The upside is I get to write code at work, and learn all sorts of new stuff. The downside is I don’t feel like coding so much when I get home, so my game projects are on hold for now. I’ll still be doing gamejams now and then, but that’s about all.
It’s been quiet for a while here, I guess I haven’t had anything interesting to write about. I’m currently working on a turn based multiplayer game, inspired by Tyrant, Robo-Rally and Glitch Tank. I have a working prototype, but there’s still a long way to go.
I also made a quick platformer Raindrop Melodies for the Kongregate game jam. I attempted procedurally generated music, using music theory, and I was moderately pleased with the result. The game itself is nothing very new or exciting.
I went to the global game jam last weekend, at Birmingham City University. I was helping some first year students amke a simple game, so I didn’t make anything amazing. We did acheive a finished, complete game and I might have inspired some people to join the ranks of indie game makers, so I’m calling it a win.
The game can be viewed here: http://globalgamejam.org/2012/children-ouroboros
The highlight was meeting Andrew Oliver from Blitz Games. He’s the guy who made the Dizzy series. I was talking to a legend without even knowing it; I looked him up afterwards to find out who he was.
I was also very impressed by how quickly a game can be put together using Unity; I shall have to have a look into that.
I’ve been working on learning player.IO’s multiplayer API – online games are on my list of things to learn, but it might be a while before I can show anything that’s publish-worthy.
Upgradaroids has been approved by flash game licence, with an editors rating of 7 – which is about what I expected. If you’re a sponsor, you can bid on the game here.
In other news, Brog, a fellow indie game developer, is moving to Scotland this weekend. If you haven’t seen his work yet, it’s worth taking a look.